package element;

import springiesSimulator.Assembly;


/**
 * @author Mark Govea and Mark Hoffman
 */
public class FixedMass extends Mass {

    /**
     * @param assembly the set of masses/springs this is associated
     * @param id number used to identify Mass and connect it with
     *        other masses using springs, muscles, etc.
     * @param x x-coordinate where the mass is located
     * @param y y-coordinate where the mass is located
     * @param mass weight of the mass, effects the force of the mass
     */
    public FixedMass (Assembly assembly, int id, double x, double y, double mass) {
        super(assembly, id, x, y, -mass);
    }

    @Override
    public void update (Assembly canvas, double dt) {

    }
}
